Monday, June 18, 2012

Gone Digital: The Secret World BW3

This past weekend was the third beta weekend for The Secret World.  The last time they had it, I played a Templar. This time around they had opened up the Illuminati and the Dragon factions. I chose the Dragon since that is what I plan on playing at release. For the most part, the majority of the beta has little real faction difference about it. Nevertheless, it was still fun and interesting. My Templar character went mainly elemental/blades with a little blood thrown in. The Dragon on the other hand started out blood and added blades after ranking blood some. Overall, the solo ability of both seem to be roughly the same.

As far as the playability goes, I did find a few bugs. They were mainly annoyances rather then game breakers. For instance, when I would sell something, the vendor window listing the items would blank out until I scrolled it. To me, for a game this far along and this close to release (July 3), things like that should not be there. Hopefully this weekend's beta will have fixed all of the ones I noticed.

I will have to say that I love the real world integration SW has. For one mission/quest you needing to get into someone's computer. You could get a hint ("music of the seasons") plus a nearby item was a picture of a nighttime scene with fireworks. If you did a web search on the hint (using the in-game or an out-of-game browser), you could discover the password. Another mission had you look up the duration of songs to get maps coordinates. Only once did I have to ask for in-game help, and that was because the item I was looking for was bugged and partially inside a table.

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