Monday, July 08, 2013
A Load of Minis
Monday, June 04, 2012
Limitless
Wednesday, May 30, 2012
The Pin is Mightier Then the Sword Whip
While I was trying to attach Vasuro to her base, her arm came off. After several attempts at cleaning and reapplying glue, I finally said screw it. It's time to pin. I am pissed off at myself not not doing this at the beginning. The arm went on really well the first time (pre-painting) but now nothing. Next time, as much as I don't like to pin, pin it will be.
Tuesday, May 29, 2012
The Weekend of Rememberance
Well, of the four ideas I had last week about what to do next, 2 of them happened. I painted Vasuro (the mini I am going to use for the Kingmaker campaign) as well as a couple other wood elf minis. I also finished 2 other wood elves that I had started the last time I was painting (years ago). I tried to take some pictures of Vasuro halfway through plus at the end; but they didn't turn out so well since our camera is not that great and starting to show its age. Even with a digital camera, I had to take several shots before I got anything close to acceptable. It just was not wanting to focus clearly on the mini. Everything else it focused on fine but not the mini. Rrrr.
In between painting sessions this weekend, I also started up a 3 new Diablo characters: a barbarian, a demon hunter and a wizard. The barby got to 10, the hunter 13 and the wiz only to 5. I am mostly playing these to see how their skills work. So far the barb is my favorite of the 3 since with the other 2 it seem to take noticeably longer to kill things compared to the barb and monk. Anyway, going to continue with the wizard up to the Skeleton King then start a witch doctor. Even though I went on with the hunter way past that point, I plan on getting all of them up to the same spot in the game and round-robining them through the rest of the game or at least Act I.
Yesterday, Memorial Day, I went over to Nathan's and played a couple of board games. That is something I had not done in a long time and miss doing. It ended up being Nathan, Nina, Roy and myself (with Andrea showing up after work, watching). First, we played Cosmic Encounters. Nathan and I had not played in a long time, and it was Roy and Nina's first time. After a little expected confusion about how things worked, we slowly got the hang of it. For the races, we had Virus (Nathan), Amoeba (Nina), Parasite (Roy), and the Oracles (me). the Virus and Amoeba came close to winning at one point. The Oracles' home worlds gradually grew bare but were never even attacked let alone invaded (surprisingly). At one point, they answered the Amoeba's call for allies against the Virus. After sending in 1 ship, the Oracles used an artifact to deny the Virus their multiply ability thereby allowing the allied attackers a victory. The Amoeba decided to continue the offensive and once again got the Virus as the defender. The call for allies went out once more with the Oracles responding. As fate would have it, the Oracles pulled out a second artifact to deny the Virus their powers. This victory (which the they foresaw) gave the Oracles their fifth planet outside their home system letting them declare themselves the winner.
The second game played was the original version of Axis and Allies. Here the Axis were played by Nathan (Japan) and Nina (Germany) while Roy (UK) and I (USSR/USA) were the Allies. This was Nina's first time with this game too and the first time in years for the rest of us. While we only played about 5 or 6 years (turns) before having to stop, the last year ended up being a seriously tide turning time. Germany took advantage of Russia's shortsighted mistake of leaving a backdoor open into Moscow through the Baltic. This saw a transport-carried tank blitzing the heart of the Motherland. Japan a turn early had manged to discover the technology of Heavy Bombers and which obliterated then obliterated the American bombers that were helping support eastern USSR. With 2 Japanese bombers (and more sure to come) plus 3 or 4 Japan-based fighters along with a small fleet, the American Pacific fleet (as scary as it was) was surely soon to fall. Therefore, due to time, the Allies conceded defeat. If time had permitted, I would loved to have seen how things would have played out. I'm sure at that point the Axis would would eventually won anyway but I still would have made them pay for it.
This weekend has really rekindled my interest in both mini painting and board gaming. I think am going to have to start moving some of my video gaming time over to those areas. Plus Riley (and I) had fun "painting with daddy" Friday when he got out his markers and books.
Monday, May 21, 2012
Gone Digital: Act IV
Of course, I may at least write down my adventure ideas so they disappear in my head. And they're not really adventures so much as locations/encounters. A quick aside, I had talked about running a new Pathfinder campaign a few months ago for some friends. It was going to be a homemade campaign rather then an AP. The players start out as Pathfinder Society probationary members with the first few sessions covering their training as well as their "test" mission. Each probationary member is given a mission that acts as their final exam with success meaning they become a full Society member and failure meaning they can try again a year later. After 2 failures, they are out.
Back to the location's discussion. Each location would have a set theme and goal (ex: find/explore ruins). Then I would determine the minimum difficulty for the encounter based off of character level and group size (ex: 4 1st-2nd level PCs). I would not worry about party composition (i.e. does the group have a cleric or fighter?) Next I decide on the number and scale of each iteration of the location (ex: 3 scales of 1st, 5th, 7th level PCs). After that, I write down an outline of the location's parts, draw a rough map and start filling in the blanks. Each iteration of the location would use the same overall map but have it's own notes. This way I would be able to reuse the location for different sessions or scale the location to better suit the party without needing to "wing it" as much.
While part of the idea of the campaign is to have it be an open world rather then always scaled to the PCs, I don't want the PCs to go wherever they want without thinking about the consequences.